Group: Anne Feldman, Katherine Kwan, Danning Lu
Our response to sound is demonstrated in four different ways, physiologically, psychologically, cognitively, and behaviorally. Our audio walk uses elements from the four different types of responses to create an interesting narrative carried our solely by audio. The participants will be split into two groups, each taking a different route and experiencing the walk though two different characters.
Some keynote sounds include everyday sounds that are often unconscious to us. These include footsteps, wind, students talking in hallways and other sound elements that can be heard around the York campus. Sound signals heard through the walk include sounds of an elevator and cell phones ringing.
Different parts of the walk will affect the participants in different ways. Through the narrative of the two characters, we hope that both scenarios will create a physiological effect. This will be carried out by music, creating an increased heart rate due to the fear and excitement of an unknown situation. This is also related to the behavioral effect, as the fast tempo in the music will motivate listeners to feel rushed, due to the situation they are in. The psychological state of participants will be affected by the story of the character whose shoes they will walk in through conversations they are having throughout the walk. These conversations will allow the participant to get inside the character’s head, and hopefully feel a similar emotion. Cognitive effects will be noticed in areas where many sounds are present at once, and each participant must choose what sounds to focus on.
We wanted to put a playful twist on the assignment and create a walking tour that told a story. Through focusing on the four ways we are affected by sound, the class will be able to participate in the world of the characters we created, and see where they end up. Different parts of the walk will affect the participants in different ways. Through the narrative of the two characters, we hope that both scenarios will create a physiological effect. This will be carried out by music, creating an increased heart rate due to the fear and excitement of an unknown situation. This is also related to the behavioral effect, as the fast tempo in the music will motivate listeners to feel rushed, due to the situation they are in. The psychological state of participants will be affected by the story of the character whose shoes they will walk in through conversations they are having throughout the walk. These conversations will allow the participant to get inside the character’s head, and hopefully feel a similar emotion. Cognitive effects will be noticed in areas where many sounds are present at once, and each participant must choose what sounds to focus on.
For my part in the group, I did the editing of the original sound tracks made by Katherine. Also the field recording of the background sound.





